RELATIONSHIP BETWEEN STRESS LEVELS AND ONLINE GAME ADDICTION IN ADOLESCENTS

  • Nur Hidaayah Faculty of Nursing, Universitas Airlangga, Surabaya, Indonesia
  • Esti Yunitasari Faculty of Nursing, Universitas Airlangga, Surabaya, Indonesia
  • Hanik Endang Nihayati Faculty of Nursing, Universitas Airlangga, Surabaya, Indonesia
  • Imamatul Faizah Department of Nursing, Faculty of Nursing and Midwifery, Universitas Nahdlatul Ulama Surabaya, Surabaya, East Java, Indonesia
  • Hilliyatul Aulia Makhsusoh Department of Nursing, Faculty of Nursing and Midwifery, Universitas Nahdlatul Ulama Surabaya, Surabaya, East Java, Indonesia
  • Nunik Purwanti Department of Nursing, Faculty of Nursing and Midwifery, Universitas Nahdlatul Ulama Surabaya, Surabaya, East Java, Indonesia
Keywords: Online game addiction, stress level, teenagers

Abstract

Background: Factors that trigger stress in adolescents are academic, interpersonal, and family stress. The teenager will feel happy just by playing various game online applications contained in smartphones, but the problems that were previously faced were not resolved.  Objectives: This study aimed to determine the relationship between stress levels and online game addiction in adolescents at Hidayatul Ummah High School Surabaya. Methods: This study used an observational approach with a cross-sectional method. The population in this study were all students of classes X, XI, and XII, totaling 80 students. The sample size is 80 students with the Simple Random Sampling method. Data analysis using Spearman Rank test. The variables in this study are stress levels and online game addiction. The instrument used to measure stress level is a Perceived Stress Score (PSS) and Measurement of game addiction using the Indonesian Online Game Addiction Questionnaire. Results: The results of data analysis using the Spearman Rank test with the results = 0.002 which means there is a significant relationship between stress levels and online game addiction in adolescents at Hidayatul Ummah High School Surabaya. The results in this study were the students of grades X, XI, and XII at Hidayatul Ummah High School Surabaya experienced a moderate level of stress with online game addiction in the category of severe addiction. Conclusion: The level of stress with online game addiction carried out at Hidayatul Ummah High School Surabaya mostly experienced moderate stress levels and heavy category addiction to online games.

Downloads

Download data is not yet available.

References

Diananda, A. (2019). Psikologi Remaja Dan Permasalahannya. Journal ISTIGHNA, 1(1), 116–133. https://doi.org/10.33853/istighna.v1i1.20 DOI: https://doi.org/10.33853/istighna.v1i1.20

El-Azis, K. M., & Rahayu, P. P. (2017). Faktor-Faktor Yang Mempengaruhi Stres Remaja Pada Tahun Pertama Di Pondok Pesantren Al-Munawwir Krapyak Yogyakarta. Jurnal Keperawatan, 1(1), 1–8. Retrieved from http://digilib.unisayogya.ac.id/3908/1/NASKAH PUBLIKASI.pdf

Fauziah, P. N. (2016). Menangani Stres Remaja dengan Dukungan Sosial Teman Sebaya. Conference Paper, (December), 153–164. https://doi.org/10.13140/RG.2.2.16862.84803

Jap, T., Tiatri, S., Jaya, E. S., & Suteja, M. S. (2013). The Development of Indonesian Online Game Addiction Questionnaire. PLoS ONE, 8(4), 4–8. https://doi.org/10.1371/journal.pone.0061098 DOI: https://doi.org/10.1371/journal.pone.0061098

Kemenkes RI. (2018). Hasil Riset Kesehatan Dasar Tahun 2018. Kementrian Kesehatan RI, 53(9), 1689–1699. Retrieved from https://kesmas.kemkes.go.id/assets/upload/dir_519d41d8cd98f00/files/Hasil-riskesdas-2018_1274.pdf

Kurnia, D. (2017). Adiksi Bermain Game Online Pada Siswa Sekolah Dasar Negeri Bajing 1 Kecamatan Kroya Kabupaten Cilacap. Repository Universitas PGRI Yogyakarta, 4, 9–15. Retrieved from http://repository.upy.ac.id/1525/

M. Anugrah Maulana, Erti I. Dewi, K. R. M. N. (2020). Hubungan Antara Tingkat Stres Belajar Dengan Kecanduan Game Online Pada Remaja Di SMK Negeri 2 Jember. Buletin Psikologi, 27(2), 148. https://doi.org/10.22146/buletinpsikologi.47402

Novrialdy, E. (2019). Kecanduan Game Online pada Remaja: Dampak dan Pencegahannya. Buletin Psikologi, 27(2), 148. https://doi.org/10.22146/buletinpsikologi.47402 DOI: https://doi.org/10.22146/buletinpsikologi.47402

Pratama, R., Widianti, E., & Hendrawati. (2019). Gambaran Tingkat Kecanduan Game Online Pada Mahasiswa Fakultas Keperawatan Universitas Padadjaran Psdku Garut. Gambaran Tingkat Kecanduan Game Online Pada Mahasiswa Fakultas Keperawatan Universitas Padadjaran Psdku Garut.

Ramesh Bhat, M., Sameer, M. K., & Ganaraja, B. (2012). Eustress in education: Analysis of the perceived stress score (PSS) and blood pressure (BP) during examinations in Medical Students. Journal of Clinical and Diagnostic Research, 5(7), 1331–1335.

Setyatno, D. (2015). Pelatihan asertif untuk mengurangi perilaku adiksi online game pada remaja. Psikologi Pendidikan Dan Bimbingan, 4(11), 1–12. Retrieved from http://journal.student.uny.ac.id/ojs/index.php/fipbk/article/view/297/271

Wahyuningsih, D., Fitriangga, A., Ilmu, D., Jiwa, K., Untan, F. K., Ilmu, D., … Untan, F. K. (2019). Hubungan Durasi Bermain Game Online dan Tingkat Stres pada Siswa SMPN 03 Kecamatan Sungai Raya. Jurnal Mahasiswa PSPD FK Universitas Tanjungpura, 5, 1213–1224. Retrieved from https://jurnal.untan.ac.id/index.php/jfk/article/view/32882

Wulan, R., Dani, R., & S, R. N. (2014). Fenomena Kecanduan Game Online pada Siswa ( Studi Kasus pada Siswa SMK Negeri 2 Jember ). Artikel Hasil Penelitian Mahasiswa, 1–8.

Published
2021-12-18
How to Cite
Nur Hidaayah, Yunitasari, E., Nihayati, H. E., Faizah, I., Makhsusoh, H. A., & Purwanti, N. (2021). RELATIONSHIP BETWEEN STRESS LEVELS AND ONLINE GAME ADDICTION IN ADOLESCENTS. Nurse and Health: Jurnal Keperawatan, 10(2), 222-227. https://doi.org/10.36720/nhjk.v10i2.320
Abstract viewed = 1838 times
PDF downloaded = 1455 times iThenticate Result downloaded = 99 times